Website powered by

The Abandoned Greenhouse

This real-time environment project was made in Unreal Engine 5, and was my first exploration into creating a scene using the games pipeline from start to finish. The concept is based on Max Mena's "Harvest: Greenhouse Showdown", please be sure to check out their profile here!
https://www.artstation.com/maximilian_mena

This scene was created in my Environment for Games course at Gnomon, and marked my first time trying to put together a scene with a games pipeline in mind. It was also my first time using Substance Designer and Speedtree, which presented difficult but fun challenges to learn throughout the term. I am extremely grateful to Julian Elwood and Martin Pietras for their guidance throughout this project!
https://www.artstation.com/elwoodvii
https://www.artstation.com/martinpietras